The Beta concept had this dark and moody industrial setting, a feeling of combined technology that was developing and janky, which created an amazing environment.”ĭriver-Gomm got his start after leaving Project Borealis, another huge undertaking that saw fans adapt Half-Life lead writer Marc Laidlaw’s Epistle 3, a short story showing what the future of Half-Life 2 could have looked like. Half-Life 2’s world feels a bit more repetitive. ![]() ![]() “It’s like took everything awesome from the game and made it into a straight line. “I liked the retail when I played it for the first time but, when I discovered Beta, the retail felt like a downgrade,” they say. Project City 17’s solo developer Vladimir has similar thoughts.
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